Artist Games Featuring Justin Piatt

Yes! It’s time for another Artist Games, this time with the amazing Justin Piatt! Justin has contributed to this blog before, was a major contributor to ToughPigs Great Muppet Mural and its subsequent Making of” documentary, and is one of the kindest and hardest working artists out there! Originally known for his art, Justin now boasts an amazing portfolio of puppets as well! Him and I have known each other for at least 7 years now and have collaborated together on more than a few other projects as well. So it was a no brainer to play this game together.

What game am I talking about? Well if you want an extended look, check out when I played with Will Carroll and Noah Ginex last year, but if you’re anxious to see what Justin and I did, here’s the skinny:

The Rules

I start first and draw something rather fleshed out then pass it on to Justin. There are no time limits or space restrictions (put a pin in that for now). Either of us can draw as much or as little as we want before passing it back. One artist can add to or obscure the previous work as much as they like as long as they don’t manipulate it (within reason). So to start off, I drew a clown throwing a punch. That’s it! No context, no further instructions.

I don’t like clowns at all. I think I draw them as a face your fears type thing. Coulrophobia anyone?

Justin: The pose Dave picked for the clown immediately made me think of Popeye. I didn't even consider drawing anything else because I just had to draw Popeye getting hit in the face by a clown. I could tell you it means something significant. It could be satire, a comment on the current state of comedy and comics, or the physical violence that can be incited by words or the printed page. But I just wanted to draw Popeye getting smacked in the face by a clown.

I'm not sure what else to say on it. I love what he did with the clown. It's such a good pose and I hoped to match it.

Dave: I was thinking of a schoolyard fight but being witnessed by both classic cartoon characters (Justin’s Popeye and my Blip the Monkey) and archetypes that are cartoonish but have real world stand–ins that are fantastical (the clown, a DnD wizard who may just be a weekend dungeon master, and "Pirate Baby" who is a silly character my daughter and I created for when we play).

Justin: I was trying to think of some obscure cartoons and other things that would fit our vague theme. Death seemed like a good fit, just waiting for the loser. I was also thinking that I'd like to have him subtly rooting for one of the characters, preferably the clown. I wasn't sure how to make that work, when I came up with the idea of the Groucho glasses. It was like dressing up rather clownish, but it could also look like Death was trying to stay incognito. 

The banana just sort of happened. I wanted something that wasn't really interested in the rest of the action, because it was only concerned with its own peril. And the monkey looked to be reaching for something, but distracted. It made sense in my head. 

The third character I was trying to grab at a random character from my childhood that nobody remembers. My first inclination was to draw one of Ralph Bakshi's Mighty Heroes, but then I remembered Crusader Rabbit, Jay Ward's series before Rocky and Bullwinkle.

Dave: So Death with Groucho glasses is my newest favorite thing! He needs his own show. Justin needs to patten him and then draw him all the damn time!

I wanted to start to flesh out the world around this odd group, so I was inspired by a scene from The Simpsons when they go to Cuba and there's a boxing match happening outside with the coast line in the background. I went for a slightly more medieval look with lush flora on the sides and a deteriorated brick wall in the background. I also subdued the colors of all that so the focus stays on the fight.

I made the background area bigger than it needs to be with the intention of cropping the final image tighter to the fighters.

So remember in the beginning when I said there was no time limit? I wasn’t kidding! Justin and I initially started this weirdo brawl back in April of 2022. I didn’t jump back on this with the background art until March of 2023. Then Justin—up to his ears in design work—admitted he felt we had brought this about as far as it could go, but I wanted my Cuban street fight, so I fleshed out the rest of the background that is more reminiscent of something otherworldly.

Justin: Just everywhere Dave took this made it a thousand times better and was so unexpected to me and threw me off and made me laugh. I really love the influence of the background being Simpsons/Cuba inspired, which initially made me want to go full Simpson with the sky and paint it pink and yellow, but it drowned out the clown. Ultimately, Dave made the right choice. 

This thing is weird. We made a very weird, strange thing that I very much like. I would want the live action film version, except Robin Williams is gone, and if he weren't, I know Bobcat Goldthwait would get cast as the clown, and I don't like him. So I'm glad this is just a picture we drew instead. 

Thank you, Justin! I love this too! You absolutely need to check out Justin’s website Uzzy Works and his Etsy store and follow him on Instagram, YouTube, Tiktok, Twitter; all as @uzzyworks.

Aah! How great to add this one to the Artist Games! If you’d like to play this game with me, please contact me through here on my site, or follow and contact me through Instagram and Twitter (until it becomes an unmanageable hell scape).

Return to Innocence

Aaaaand that’s about a long enough break from this blog. Let’s get back to it!

This isn’t today’s topic, but I have been feeling disenchanted—or at the very least bored—with drawing lately because I’ve been doing so much of it professionally. This has made my personal time drawing to relax feel tedious and exhausting. You see, even though it’s how I make a living, it’s also something I love to do. The problem is that when you do anything a lot—especially when you have to—it can sometimes feel burdensome. This is a topic I will absolutely write more about soon, but in the meantime I have been trying to rediscover how to rekindle my love for illustrating. These trials have resulted in a lot of fun exercises (all of which I’ll also write about in the near future as well), but none of them were hitting their mark, and neither were previously reliable standards either. It wasn’t until I took things all the way back that I rediscovered my original muse—my childhood dog, Ballington.

1985–86

First off, it’s very important to me you know how to pronounce his name properly. The first part is not pronounced ball like a spherical object you play sports with. It’s softer and lighter like the touristy Indonesian province, Bali (incidententally also Ballington’s nickname). Ballington was my 7th birthday present from my dad who’s primary directive was to name all our pets after (founder of The Salvation Army) William Booth’s children. We also had a dog, Bramwell and a cat, Evie (short for Evangeline). This entire paragraph is substantially more information than anyone would ever care to know for a blog dedicated to art, illustration, graphic design, and creative thinking, but after my Canadian cousin found too much glee teasing me as a child by calling him “Barflington”, it’s become a bit of an idiosyncrasy of mine to over–inform on this one.

Ballington left and me (circa 1983) with Bramwell & Evie right

My creative pool of illustrators at age seven was understandably shallow, promoting cartoonist Jim Davis way above his station as my artistic gold standard. As a result, everything and everyone I drew looked marginally related to Jon Arbuckle. Jim Davis drew Garfield, so I drew Ballington. If you’re a Simpsons fan, there’s a 13th season episode called “I Am Furious (Yellow)” where a cartoonist comes to Springfield Elementary to promote his comic, “Danger Dog” resulting in every single student creating their own derivative work like Danger Cat, Trouble Dog, and Danger Dude. This is a pretty good analogy for how I was inspired to start drawing my dog after admiring daily Garfield strips.

All my favorites including my grandmother (1989), early art of Ballington (mid to late 80s)

I don’t recall ever thinking that drawing comic strips about my hyper–active English Springer Spaniel—who in reality humped any and everything—would be a career choice, but I loved anthropomorphizing him and would include him in absolutely everything all throughout my childhood and well into my adulthood. As a kid, he would express ideas and thoughts I was too sheepish to say myself. He had adventures with his friends, was a perpetual optimist, and wore every emotion he had on his sleeve. While he never strayed too far from his initial Garfield inspired design, he picked up other influences along the way, embracing madcap and overly cartoonish flare, eventually embodied by the 90s resurgence of the Looney Toons and the collective renaissance of animation from films like Who Framed Roger Rabbit? and Aladdin. Like every single other kid who draws, he was an OC (original character) that only mattered to his creator. His dreams would always surpass his reality and be a mega star to an audience of one. Deep down I knew this and when I would see other illustrator friends embrace and promote their own characters, I completely understood that love and pride they had. No one else knew who they were, what they represented, or why they existed, but they were very special to their creators. I think it’s the equivalent of someone extending the life of a security blanket, teddy bear, or in my case; childhood pet.

Various Ballington drawings from the late 80s–early 90s

Ballington would silently star in many personal projects like comics and flip books, as well as play the lead role in college assignments like my first ever vector drawing and gif animation. Bali would accompany my well wishes in a friend’s birthday card, a doodle made for a high school crush, my signature in a classmate’s yearbook, and even a presentation slide for a meeting at my dad’s work. The cartoon Ballington was indestructible, not just as an over stylized, personal mascot, but as a pet too. My family wasn’t able to keep the real life Ballington, and after a few years by my side, he moved up the block to spend the rest of his life with my grandmother. I still took care of him every day, but by then my love for the unnaturally proportioned, puff–chested, illustrated Ballington outweighed his own real life counterpart. Maybe it was an emotional defense mechanism to let him go, maybe it was the imagination of a suburban white boy who spent too much time day dreaming, or maybe it was the safe space of believing the inked version could never die when the writing was on the wall that my real life childhood pet soon would. Loved ones will always come and go, just like life experiences, but the cartoon creation of a seven–year–old is immortal.

Posters I made that hung on my wall as a child, my grandmother again with Ballington (and Bramwell, late 80s), and comic books I made of Ballington from 1988, 1992, and 1994 respectively

Variations and updates to Ballington between the mid 90s through the early 2010s

For a short time, my soon–to–be brother–in–law and I started our own production company that enjoyed a modicum of success. While Ballington was not our collective OC, our small sensation in the form of The Bang and Bump Show put me in contact with so many talented people that I was eventually able to commission the very talented builder James Kemp to make a Ballington puppet. I had to update Bali’s initial design for the obvious reason that I didn’t want Jim Davis to sue me, but also because that old style wasn’t conducive to a three dimensional puppet. James kept me in the loop with things like vacu–forming the eyes, shaving the fur for different styles, and dying the fleece. Having that puppet masterfully built and brought into the real world and off the reams of dot matrix computer paper my father brought home for me to draw on was a surreal moment in my life. I felt like I had completed something that I had always wanted to, and now that it was done, I was able to move on. Ballington was no longer confined to just my imagination anymore, so I effectively stopped drawing him.

Ballington puppet by @jameskemppuppets along with my updated illustration

Until recently.

I’ve always been quick to acknowledge that I never developed my own distinctive artistic style, and Ballington was proof positive of that. But I have learned new techniques and attitudes and was randomly doodling a dog this past week—trying to spark some artistic interest as I mentioned at the top—when I noticed he could kind of look like Ballington… if I wanted him to. It was an exceptionally humbling moment that made me think of the 1993 new age song Return to Innocence by Enigma.

Don't be afraid to be weak
Don't be too proud to be strong
Just look into your heart my friend
That will be the return to yourself
The return to innocence

The doodle–dog that inspired this post, Ballington IRL (as an adult mid 90s), my latest Ballington art and he’s still got it!

What a testament to the immortal imagination of a child. I’ve often thought the best way to grow as an artist of any kind is to push past your ability, leave your comfort zone, embrace your flaws and grow from them; but I never once considered that sometimes it’s the complete opposite. Ballington will most likely never have a weekly comic strip, appear as anything other than a background Easter egg in any media, nor will he break out as the star I always saw him as. I don’t say any of that from a defeatist point of view though. I say that because he’s not for that, he’s not for any of you. Ballington is for me. He always has been, and I’m so grateful to realize that he always will.

I’m hoping to keep this blog relatively consistent again, but the best way to know for sure is to follow me on Instagram and Twitter. You should also follow James Kemp on Instagram @jameskemppuppets as well, and if you’d like a brief but deeper dive into his time building Ballington, he blogged a bit about it too starting back in December, 2013 through March, 2014 that you can read in three parts:

Balli the dog for Dave Hulteen
Update on Bali for Dave Hulteen
Bali completion!

Wayback Wednesday: When Bang & Bump went to SDCC

This morning I had an email from a friend I used to work with showing me a clip from truTV, and holy guacamole; I was on television! Sort of.

Now I'm not sure what the show actually was, but the footage was from YouTube personality Stuart Edge. Back in 2014, I went to San Diego Comic Con with my business partner and future brother–in–law Jerome Green to film an episode for our own YouTube channel: The Bang & Bump Show from our company hulgreen productions. We filmed our puppets interacting with (primarily) cosplayers and even the great Lou Ferigno as well. Now neither Jerome or I, or our friends who were helping us knew Mr. Edge at the time, but we loved his Back to the Future Marty McFly cosplay and asked if he would film a bit with us. He agreed under the condition we film a bit with his team as well. This was our finished episode (you can find his part close to the beginning at 1:37):

After he graciously was a pert of our little shtick, he filmed a card trick with my character Bump: a furry blue monster puppet built by the very talented Kevin Gorby from Lunas Puppets. That's the footage that appeared on TV that my friend saw. You can see the original video Stuart Edge posted here (Bump first appears at 0:37):

It's always cool to have someone say they saw you on TV or something like that and be a part of something fun like Stuart Edge's cool magic tricks. If anyone else saw this on truTV or knows what show it appeared on, please let me know!

As for the puppets; Jerome and I had a lot of fun performing Bang & Bump and maybe one day we will again.